The wait for Universal Pictures and Blumhouse’s release is almost over Five nights at Freddy’s.
io9 spoke to the director Emma Tammi about the video game adaptation and how closely she worked with the video game franchise’s creator, Scott Cawthon. Staying true to the spirit of the original Five nights at Freddy’s was of utmost importance. “We obviously knew we had to implement the jump scares that the game had become so famous for,” she said. “But on top of that, the game really creates such a scary atmosphere that even between all the jump scares you were on the edge of your seat. That’s why I really wanted to get involved in the atmosphere of the place and the eeriness in the sense of entry-level horror films.”
Tammi cited films like Carrie And Gremlins as touchstones for the feature film, which revolves around the possessed, derelict, creepy animatronics at Freddy Fazbear’s Pizza. “It’s like all the films you see as a child or teenager that have that initial access, like Carrie I’m just in high school,” she said. “And the horror, you know, just that opening scene in the locker room, that’s a very relatable, everyday thing. And yet then you work your way into this more dramatic horror landscape. And with Gremlins, these things start out furry and cute and then turn into a little monster. So I think that was the case [gateway horror] the one for me. I definitely feel like this film can hopefully be a gateway to that [be] The first foray into horror by some young viewers.”
I talk more about how closely she worked with her FNAF’The film’s creator Tammi explained that when she came on board the film it felt like a collaboration from the start. “At the time, there was an existing script that I read, and I kind of shared my thoughts and vision with Scott about what the adaptation might look like and also echoed his thoughts. From there we started working together – and here we are, [we] made it to the finish line.”
Five nights at Freddy’s opens October 27th.
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