Super Mario Bros. Wonder is the face of Nintendo’s transformation

Mario’s range is expansive. He’s a Lego minifigure, a clothing brand, a cereal, a sketch Saturday Night Live. Fans are obsessed with who voices him and what Size of the character’s butt. He’s a goofy little guy with a healthy attitude, which he maintains by shouting things like “Mama mia” and “Wahoo!” For Nintendo’s purposes, Mario is the company’s strongest contender to test the limits of its capabilities. As Nintendo’s most iconic character, he is essentially a mascot in terms of game variety and household recognition. “There’s a likeability, there’s a cuteness, there’s a sense of adventure,” Bowser says. Additionally, he adds, “One of the most important things about Mario is his accessibility.”
Nintendo’s development focused on accessibility Super Mario Bros Wonder. It has a familiar structure. Mario, Peach and their friends are visiting a neighboring nation, the Flower Kingdom, when Bowser (the video game character, not the Nintendo president) shows up and wreaks havoc on their flower world. To defeat Boswer, players collect the eponymous Miraculous Seeds.
Wonderis an attempt to prepare Mario for the future. The Mario movie and Super Nintendo World inherently attract new people, and the company wanted the next game in the series to be playable by anyone, even if they’ve never held a Joy-Con before. “That was particularly important Super Mario Bros Wonderbecause there are a lot of new people who are just experiencing Mario for the first time and now want to experience it in a video game.” It’s a game for new and older fans, many of whom are now playing with their own children.
Wonder Includes 12 characters to choose from, including five – four Yoshis and Nabbit – who take no damage, making it easier for inexperienced players to master some of the game’s more difficult levels. Thanks to the co-op mode, which includes both local and online play, players can work together to complete the game.
Super Mario Bros Wonder is the series’ first side-scrolling platformer in a decade, which is a high expectation. Players are more informed than ever about how Nintendo develops a Mario game (and have even had the opportunity to create levels themselves thanks to the Nintendo game Mario Maker Series). It’s hard to surprise them. The games Wonder However, the elements deserve that title and do something strange and different every time. Miracle Flowers – a kind of hyperactive power-up – add a welcome sense of surprise to familiar tasks, whether Mario is turning into a sticky ball, battling a changing level or answering trivia questions. Despite the series’ long history, it feels fresh.