There is one section – the Lanaryu Mines – that begins as a dusty, run-down wasteland. But find the hidden time stones and give them a smack and it can turn back the clock; lush green grass sprouts from the sand, flowers bloom and the broken remains of its mechanical guardians come to life. It’s the kind of temporal tinkering that excels at Zelda as you flip back and forth between past and present. And like many of Skyward Sword’s ideas, it’s used to great effect before the game moves on to anything new. And once you’ve reached those dungeons and the bosses in them; It’s the best stuff in the series.
However, it makes Skyward Sword significantly more machine-like than what followed. Breath of the Wild is uninhibited and, well… wild. For better or worse, this game is more prescriptive and plays more with its mechanics. Of course, the most important of these is his swordplay. Much of the anger directed at Skyward Sword in the past is the fact that its control system was built around that famous Wii wobble.
All of his enemies are constructed around a sword that you must hit with precise aim. To slash a blocking Bokoblin you must aim your punch at an unprotected area, you must knock off all three heads of a hydra-like snake with a well-timed diagonal swing. Personally, I’ve always loved the Wii’s motion controls and Skyward Sword has made something cohesive out of it by building everything around the concept. It didn’t work for everyone, admittedly, but I found it engaging and very funny.
For this Switch version, you have full motion controls at your fingertips and 1:1 sword tracking is more accurate than ever. If you can click on it with motion control is the best and most natural way to play the game, if only because it was originally designed that way. But now there is an opportunity to play the whole game on sticks and buttons. The right analog stick replicates sword swings and other gestures in combat and is a great overhaul given the circumstances. It’s by no means perfect, as the game’s design means there’s a fair amount of strain on the available controls. I often found myself fumbling clumsily at important points; Drop bombs when I want to throw them, swing my sword around when I want to move the camera.
https://www.telegraph.co.uk/gaming/features/legend-zelda-skyward-sword-hd-review-fascinating-inflection/ The Legend of Zelda: Skyward Sword HD review